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Xaml Hololens Not Suggested Still?

Discussion in 'Windows Mixed Reality' started by GameDevCouple_I, Apr 12, 2019.

  1. GameDevCouple_I

    GameDevCouple_I

    Joined:
    Oct 5, 2013
    Posts:
    1,524
    Theres a pinned thread that mentions not to use XAML but to use D3D for build type, yet its from 2016 and not open to replies.

    Can someone such as @BrandonFogerty tell us whether that is still the recommended advice?
     
  2. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    293
    We totally agree! We'll get that either updated or unpinned. Thanks for calling this to attention
     
  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,177
    In the meantime, I can recommend to not use XAML template if you don't need any of its features. It just increases your startup time and memory usage.