Search Unity

X64 standalone crashes, x86 works

Discussion in 'Editor & General Support' started by FoxUmkov, Sep 19, 2013.

  1. FoxUmkov

    FoxUmkov

    Joined:
    Aug 31, 2009
    Posts:
    39
    After switching to 4.x version build for Windows x64 crashes randomly with huge stack. In editor, web build and x86 build everything work good. MacOs build works good also. Maybe anyone else have same problem? Found solution?
    Code (csharp):
    1. Crash!!!
    2. SymInit: Symbol-SearchPath: '.;X:\Current\Naumov\StandalonePOP;X:\...;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'User'
    3. OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
    4. X:\Current\Naumov\StandalonePOP\ufstand.exe:ufstand.exe (000000013F3D0000), size: 14114816 (result: 0), SymType: '-exported-', PDB: 'X:\Current\Naumov\StandalonePOP\ufstand.exe', fileVersion: 4.2.1.11687
    5. C:\Windows\SYSTEM32\ntdll.dll:ntdll.dl
    6. ....
    7. ========== OUTPUTING STACK TRACE ==================
    8.  
    9. (0x000000013FC9301C) (ufstand): (filename not available): kMemAssetServerCacheStruct::kMemAssetServerCacheStruct 0x45aac
    10.  
    11. ========== END OF STACKTRACE ===========
    12.  
    13. **** Crash! ****
    Bug report case 563879
     
  2. Games-Foundry

    Games-Foundry

    Joined:
    May 19, 2011
    Posts:
    632
    Confirming that we also have this problem. All X86 builds work fine on PC and Mac. PC X64 however crashes with the following stack trace. Built with Unity Pro 4.2.1.

    Code (csharp):
    1.  
    2. Crash!!!
    3. SymInit: Symbol-SearchPath: '.;<snip> OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
    4.  
    5. ========== OUTPUTING STACK TRACE ==================
    6.  
    7. (0x000000014078301C) (Folk Tale): (filename not available): kMemAssetServerCacheStruct::kMemAssetServerCacheStruct + 0x45aac
    8.  
    9. ========== END OF STACKTRACE ===========
    10.  
    11. **** Crash! ****
    12.  
    I've raised this including your bug report case number in the beta forum.
     
    Last edited: Sep 21, 2013
  3. FoxUmkov

    FoxUmkov

    Joined:
    Aug 31, 2009
    Posts:
    39
    In the last beta version i've got the moment of crash. It crashes after adding MeshCollider to mesh that was created in runtime. But it only happens in my project. When i try to get this bug in test project, there are no crashes. If i set MeshCollider.convex to true value it stops crashing. Will try to find the reason.
     
  4. FoxUmkov

    FoxUmkov

    Joined:
    Aug 31, 2009
    Posts:
    39
    I have recorded a video with crash
     
  5. FoxUmkov

    FoxUmkov

    Joined:
    Aug 31, 2009
    Posts:
    39