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X code Can not build Test unity game.

Discussion in 'iOS and tvOS' started by vrmalleus, May 4, 2018.

  1. vrmalleus

    vrmalleus

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    Running this test for iOS:
    https://unity3d.com/learn/tutorials/topics/mobile-touch/building-your-unity-game-ios-device-testing

    when I click on Run in Xcode after getting to all of the steps, ( page 18 in the above), I get this error:
    Code Signing Error Group
    "Unity-iPhone" requires a provisioning profile. Select a provisioning profile for the "ReleaseForRunning" build configuration in the project editor.
    Code signing is required for product type 'Application' in SDK 'iOS 11.3'

    Not sure what I'm doing wrong...Help please?
     
  2. JeffDUnity3D

    JeffDUnity3D

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    You need an Apple Provisioning Profile as the message states. The link you shared has more information, search for "provisioning"
     
  3. mushdevstudio

    mushdevstudio

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    I am getting the same error since moving to Unity 2018 from 5.5.5
     
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  4. JeffDUnity3D

    JeffDUnity3D

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  5. mushdevstudio

    mushdevstudio

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    OK it is a problem with the info.plist file.

    To replicate this run this command "plutil info.plist" from terminal in the directory where info.plist is located.

    For me it then told me that " Encountered unexpected character [ on line 2 while parsing inline DTD"

    So because i could not edit the info.plist in Xcode (I was getting a "The data couldn't be read because it isn't in the correct format" dialog box) - I opened the info.plist file with textedit and removed the second line "<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"[]>"

    After that all was good and the build worked fine.
     
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  6. mushdevstudio

    mushdevstudio

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    Jeff not to come across rude and please do not take this personally as I genuinely appreciate you trying to help - but a link to "Building your Unity game to an iOS device for testing" is hardly an answer to the original question.

    After successfully building for iOS and indeed deploying on the app store for a while now this new error that has appeared needed a bit more investigation than a hand ball off to a link could provide.
     
  7. JeffDUnity3D

    JeffDUnity3D

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    The original question was about requiring a provisioning profile, which the link describes. You have to scroll down a bit to find it. It sounded to me like this was the OP's first attempt at XCode development, and suggesting to a newbie to edit the plist file on a brand new project would not be my first choice. Had they said "but I already have a provisioning profile", then yes. Granted, to your point, you did say you had it working in 5.5.5, so obviously you already have one. My bad. But you have a different error than the OP, perhaps you meant you have an additional error.
     
  8. mushdevstudio

    mushdevstudio

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    Yep totally understand Jeff - Thanks for your help. I should have elaborated - it certainly is a big jump from 5.5.5 to 2018 so I am amazed that this was my biggest hurdle. Anyway all is well that ends well and I hope this helps future troubleshooters :)

    BTW do you know why Unity 2018 inserts the "<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"[]>" in the xml as it seems causes Xcode to think there is an error in the info.plist file?
     
  9. blazinteen15

    blazinteen15

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    WOW, jeff "you're really helpful" P.S I have the same issue even though I added my developer id to xcode. I even tried selecting a code signing in the info.plist it still wont work. what do I do???
     
  10. JeffDUnity3D

    JeffDUnity3D

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    @blazinteen15 Please show a screenshot of where you are selecting your provisioning profile in XCode.
    Provisioning.png
     
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  11. blazinteen15

    blazinteen15

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    Jeff, I solved the issue.I had selected auto management for signing in general section but had manually assigned provisioning profile(old preference/setting maybe? because it was set automatically for some reason) in build settings, so changing it there to auto fixed it.

    Best,
    Haroon
     
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  12. jipsen

    jipsen

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    I had the same issue: "Unity-iPhone" requires a provisioning profile. Select a provisioning profile for the "ReleaseForRunning" build configuration in the project editor.

    I fixed it by selecting Automatically manage signing. It was not selected to begin with and when I tried to download the profiles, it didn't find anything. By selecting auto manage signing, it ran without this error.
     
  13. Rathlord

    Rathlord

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    @JeffDUnity3D Gotta say this was a really disappointing thing to see from you. Telling multiple people with issues to read the link that the first person said they were following is pretty S***ty. I, too, have followed everything in that (outdated) link and am still getting provisioning errors even though I have a team set up and provisioning auto-managed when I try to build. Thought I might get some help here, but seeing your responses... maybe not.


    Edit: For anyone still running into this, try a Product->Clean which may fix the issue. It did for me.
     
    Last edited: Jan 19, 2020
  14. carldevelopsforcoffee

    carldevelopsforcoffee

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    I am getting the same error after building using Unity batchmode. In my case, the error happens only when using provisioning profiles setup for Appstore. The Adhoc provisioning profiles work fine.

    - Unity 2018.4.14f1
     
  15. Rachan

    Rachan

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    Actually at fist it never has a Unity-iphone tests at all But I'm not sure why it included after build on Unity to xcode project so I have to delete it when I try to build Xcode, I really want to know how to disable it