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TextMesh Pro WYSIWYG in editor

Discussion in 'UGUI & TextMesh Pro' started by Jayme65, Aug 11, 2020.

  1. Jayme65

    Jayme65

    Joined:
    Dec 11, 2016
    Posts:
    94
    Hi,
    I would like to be able to achieve something like this in the EDITOR:
    Having in the editor some buttons to tag (and reflect change) text selection.

    Would you please tell me if this is possible...and where I should look (reference, tutorial,..) to get started!
    Thanks a lot!
     
    Arlorean and AndrewKaninchen like this.
  2. Jayme65

    Jayme65

    Joined:
    Dec 11, 2016
    Posts:
    94
    Well, not a single reply ;)
    Is this a silly question...It's not possible at all to have rich text in a inspector field, is it?
     
  3. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Do you mean in the Game View or in some Editor Inspector?

    In the Game view, you would have to construct / design your own UI and implement the desired functionality based on user interactions with these buttons. Over the years, I have seen several user implementation of this type of UI.
     
  4. Jayme65

    Jayme65

    Joined:
    Dec 11, 2016
    Posts:
    94
    Thanks for the reply, no, I mean in the editor inspector!
     
  5. AndrewKaninchen

    AndrewKaninchen

    Joined:
    Oct 30, 2016
    Posts:
    149
    Would also like something like that.