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Audio Wwise Webgl

Discussion in 'Audio & Video' started by MrAkroMenToS, Jul 27, 2020.

  1. MrAkroMenToS

    MrAkroMenToS

    Joined:
    Nov 16, 2013
    Posts:
    41
    I found an old 2012 unity feature request: http://web.archive.org/web/20150912....com/suggestions/web-player-support-for-wwise
    This was declined with "We do not plan to integrate WWise into the engine".

    Probably a lot has changed since the unity web player era, are there any plans on bringing Wwise to the WebGL platform as it is one of the biggest audio middleware in the market.
    There is a converter that small projects can maybe use to produce WebGL builds, but as the author puts it: "The objective of this tool isn't to reproduce Wwise": https://github.com/Aredhele/WwiseUnityAudio

    It would be a game-changer for game-jam projects as FMOD's free license doesn't allow more than one game a year.
     
    FredMastro likes this.
  2. FredMastro

    FredMastro

    Joined:
    May 11, 2014
    Posts:
    6
    Totally agree. I was looking up to see if it’s changed
     
  3. Neto_Kokku

    Neto_Kokku

    Joined:
    Feb 15, 2018
    Posts:
    1,751
    Wwise is not a Unity product. It's owned by a different company. AFAIK the wwise plug-in uses native libraries, which cannot be converted into Javascript.
     
  4. MrAkroMenToS

    MrAkroMenToS

    Joined:
    Nov 16, 2013
    Posts:
    41
    I have an update from Audiokinetic.

    They are keeping an eye on Web Audio APIs and waiting for the underlying tech to catch up with their needs. They intend on supporting as full a featureset of Wwise as possible for the web in the future.