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ww - Complete game Template Ready To Use [waiting for approval]

Discussion in 'Assets and Asset Store' started by ababab5, Mar 15, 2016.

  1. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    ww is a complete multiplatform 2D game with 1200 levels








    GET IT ON THE ASSET STORE

    This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.

    How to play?
    Just click or tap at any screen position to shoot the dot, and don't touch the dots moving on the screen. You can also play the game on consoles.

    Clean, simple and easy to understand fully commented C# code
    Easy to understand, perfect to learn.
    This pack includes:

    - Full game ready to use.
    - Level manager.
    - Spawn pool system (quick and easy object pooling script. This poolManager is made to be as simple to use and setup as making a new game object).
    - In game UI system (using the new Unity UI) include and usable in other games.
    - Sounds (FX and music) are free to use.
    - Easy level generator to generate infinite level numbers.
    - Input Touch and Mouse Input controller using event delegates for mobiles (Apple's iPhone, iPad, iPad Pro, Android Phone, Android Tablet, Windows Phone, Mac OS X, windows PC).
    - Animated icons and menu, and animated level transitions (via script).
    - Leaderboard Manager : iOS Game Center Leaderboard (Google Play Game Services coming soon...).


    Try it:

    WEBGL

    ANDROID APK



    Our other assets:
    Tunnel
    Amazing Brick
    Pop The Lock
    Ninja Hero
    Color Swipe
    Xtrem No Brakes
    Gravity Ball
    AA
    Geometry Jump
    Twist
    Math Game
    Pile
    WW
    Droppy Dots!
    Spring Pong
    Very Simple Ad
     
    Last edited: Mar 15, 2016
  2. FranticThumbs

    FranticThumbs

    Joined:
    Mar 5, 2015
    Posts:
    51
    Hey looks great. Just added DOTween and getting a ton of errors.

    CanvasManager.cs(371,37): error CS1928: Type `DotManager.DotSprite' does not contain a member `DOFade' and the best extension method overload `DG.Tweening.ShortcutExtensions.DOFade(this UnityEngine.Material, float, float)' has some invalid arguments

    CanvasManager.cs(371,37): error CS1929: Extension method instance type `UnityEngine.SpriteRenderer' cannot be converted to `UnityEngine.Material'

    Any suggestions? Im using 5.3.4
     
    Last edited: Mar 30, 2016
  3. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    THIS ONE

    Cheers!
     
    FranticThumbs likes this.
  4. FranticThumbs

    FranticThumbs

    Joined:
    Mar 5, 2015
    Posts:
    51
    Cool. i figured it out but posted some errors above
     
  5. FranticThumbs

    FranticThumbs

    Joined:
    Mar 5, 2015
    Posts:
    51
    I fixed the errors. DOTween wasn;t showing up in my tool bar, so a reboot fixed it lol. All the errors are gone
     
    ababab5 likes this.
  6. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    FranticThumbs likes this.
  7. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    In fact you have to reimport all or reboot... It's an Unity bug :(

    Please, have a look to the doc:



    Best regards,

    Anthony
    For inquiries: https://appadvisory.zendesk.com
    Facebook fan page: https://www.facebook.com/appadvisory
    All our games: http://u3d.as/pxE
     
    FranticThumbs likes this.