How Unity handles native plugins in VS? For example we have bass.dll for x86, x64, arm and arm64 but when I build from unity it seems you include in the project only that platform we select in "build settings" BUT when we build appxbundle it actually compiles all architectures into one file. Does unity takes care of that process? I mean does unity includes inside that appxbundle all four versions of bass.dll? Thank you, Marek.