Hi guys, i've got a problem.. in the last two days, analytics tells me that i've got a 28$ revenue from android users, but when i go to google merchant center, the total revenue it's 1$... i'm sure the code has no errors; it's like this: public void onItemPurchased(PurchasableVirtualItem pvi, string payload) { if (pvi.ItemId == "credits089"){ PlayerPrefs.SetInt ("Credits",PlayerPrefs.GetInt ("Credits") + 100); Analytics.Transaction("Credits 0,89",0.89m,"EUR",null,null); } } Could this be a problem of analytics or merchant center (google) has a long delay ?
Hi @narger, Can you please submit a support ticket here, https://analytics.cloud.unity3d.com/support It will send me some more information about your game so I can look into this for you.