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Bug Wrong Mesh Deformations with Skinned Meshes in ECS with Unity 2022.2.2f1

Discussion in 'Graphics for ECS' started by Prince_of_Persia, Feb 4, 2023.

  1. Prince_of_Persia

    Prince_of_Persia

    Joined:
    Oct 20, 2012
    Posts:
    56
    It seems that mesh skinning demo in ECS URP samples is broken in Unity 2022.2.2f1.

    I have attached a project created with Unity 2022.2.2f1 and using ECS "1.0.0-pre.15". This project is directly a minimal project showcasing Skinned Mesh sample in ECS URP Samples. There is issue with Skinned Mesh Deformations. The skinned meshes are deformed incorrectly with glitches visible.

    I have also modified the project to work with Transform_V2 in ECS. You can remove "ENABLE_TRANSFORM_V1" from Scripting Define Symbols and hit Play button again. The glithces are still visible and there also seems to be another problem in Transform_V2 that offsets characters root position.

    I can confirm that this project works correctly with ENABLE_TRANSFORM_V1 and Unity 2022.2.0b16. But it still have problems with Transform_V2.

    Is there any fix planned for this issue? This is stalling our development.
     

    Attached Files:

  2. linfuqing

    linfuqing

    Joined:
    May 11, 2015
    Posts:
    166
    The same issue,any temp solutions?
     
  3. Rukhanka

    Rukhanka

    Joined:
    Dec 14, 2022
    Posts:
    214