Ok, I have damage and health system set up using rpc's. Player 1 kills player 2 right? When he does that, Player 2 dies AND responds like he's supposed to. Now, at the same time, Player 1 ALSO respawns into Player 2 character. So now in the scene, we have the original Player 1, Player 2 that has been respawned, and Another Player 2 character that is controlled by player 1. Also, when I deleted that extra player from unity editor, everything seemed to work fine and there are now only two players in the scene. Until Player 1 kills Player 2 again. So I believe that Player 1 ALSO goes through Player 2 respawn process, yet Player 1 doesn't get destroyed, only Player 2 does. Someone please help and tell me why. I feel this may be a simple code logic error, but not sure.