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Wrong collider position on dynamic objects

Discussion in 'Android' started by Netuddmeg, Mar 13, 2018.

  1. Netuddmeg

    Netuddmeg

    Joined:
    Mar 2, 2018
    Posts:
    14
    Hi!
    My scene has static and dynamic colliders in it. In the editor all colliders are in right place. On Android with or without prebake collision meshes option the colliders (and transforms) are shifted and are in wrong place. All characters/navmeshagents are ok and static objects too. Static objects marked as static.
    What could be the problem?
     
  2. Netuddmeg

    Netuddmeg

    Joined:
    Mar 2, 2018
    Posts:
    14
    Ok,I found a strange behavior.
    I use a script on some static and dynamic objects too. The script checks the owner object is static or not. If the owner object is static the script doesn't make any transformations on it if not static it does.
    In the editor the script always recognize the static flag on Android never.
    My temporary solution is I add a forcestatic boolean tag and the script checks that.
    Is it normal if I can't check on Android what object is static?