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wrong? Callstack error

Discussion in 'Entity Component System' started by echeg, Apr 1, 2019.

  1. echeg

    echeg

    Joined:
    Aug 1, 2012
    Posts:
    90
    Some times after delete some Entity i have stange error:

    Code (CSharp):
    1. wrong?
    2. 0x00007FF62F9A9D8C (Unity) StackWalker::GetCurrentCallstack
    3. 0x00007FF62F9AD261 (Unity) StackWalker::ShowCallstack
    4. 0x00007FF62DFBB365 (Unity) GetStacktrace
    5. 0x00007FF6305537C7 (Unity) DebugStringToFile
    6. 0x00007FF62FA900A6 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    7. 0x00007FF62F933762(Unity) scripting_method_invoke
    8. 0x00007FF62F3FA028(Unity) ExecutePlayerLoop
    9. 0x00007FF62F3FA136(Unity) ExecutePlayerLoop
    10. 0x00007FF62F3FF01B(Unity) PlayerLoop
    11. 0x00007FF62E2AB063(Unity) MainMessageLoop
    12. 0x00007FF62E2B4840(Unity) WinMain
    13. 0x00007FF630EEC332(Unity) __scrt_common_main_seh
    14. 0x00007FFB6DFE3DC4(KERNEL32) BaseThreadInitThunk
    15. 0x00007FFB6FD13691(ntdll) RtlUserThreadStart
    Does anyone know why this error occurs?
     
  2. echeg

    echeg

    Joined:
    Aug 1, 2012
    Posts:
    90
    Oh I see... its my stacktrace log from Component System... Very strange stacktrace.