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Wrong Cache server port will freeze Editor

Discussion in 'Editor & General Support' started by MattFS, Aug 29, 2020.

  1. MattFS

    MattFS

    Joined:
    Jul 14, 2009
    Posts:
    219
    We've noticed that if you enter an invalid port into the Unity cache server (V2) IP address the Editor will freeze requiring you to kill the Unity process. This has lost us work on numerous occasions.

    This is 100% reproducible on an empty project as well.

    ie) if the cache server is hosted at 192.168.0.100
    and you attempt to connect at 192.168.0.100:80 the editor will freeze up completely.

    Regardless of the network configuration or the Accelerator configuration, shouldn't the Unity Editor itself be able to deal with this?

    Any advice? Thanks!