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Writing to the light buffer ?

Discussion in '2D Experimental Preview' started by castor76, Jul 19, 2021.

  1. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,521
    I am looking for a way to write to the Light buffer of 2DRenderer.

    Any idea on this? Is this even possible without using current limited set of Light provided?

    For example, can we say write to : _LightBuffer by getting access to the internal lightbuffer texture as rendertexture reference?