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"Write defaults" off/on seem to always write defaults

Discussion in 'Animation' started by mogwhy, Feb 14, 2016.

  1. mogwhy


    Nov 20, 2014
    I have a script which controls the eye position (mouse tracking)
    I have a non-active animation which would under specific circumstances control the eyes in a loop

    now when the eye-animation is not running I would like to control the eyes via mouse.

    So I though I could prevent the Animator to reset the eye values all the time by having all states "write defaults" turned off, but the Animator still does it.

    I made a video thats shows the problem

    I think I misunderstand the "write defaults" option a bit.
    Could anybody give me a hint?

    Unity 5.3.2p3
    Last edited: Feb 14, 2016