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write defaults off and additive animations affect non animated transforms

Discussion in 'Animation' started by mogwhy, Feb 14, 2016.

  1. mogwhy


    Nov 20, 2014
    I have "write defaults off" and use additive animations to rotate a box with two animations
    each on a different layer.

    now it throws an error when using euler only interpolation.
    with euler and quaternation approx interpolation it works.

    but affects a completely different transform which has an animation but isn't active
    how is this possible?
    Non-animated transforms shouldn't be affected in any way right?

    I made a video:

    Unity 5.3.2p3