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Question Wrinkle map - Need to dissolve multiple normal maps

Discussion in 'Shader Graph' started by tangerineapps, Aug 29, 2019.

  1. tangerineapps

    tangerineapps

    Joined:
    Jun 6, 2017
    Posts:
    2
    I have 4 different normal maps for a character. I want to build an HDRP shader that can dissolve between these 4 maps depending on the blend shapes that are activated. I managed to load 2 maps and using Lerp and a slider input achieved the result I need.

    However I cannot figure out how to input the other 2 maps into the same normals input for the shader. Does anybody have any ideas ? Also need to connect the shader sliders to the geo blend shapes.

    Thanks
     
  2. Flow-Fire-Games

    Flow-Fire-Games

    Joined:
    Jun 11, 2015
    Posts:
    305