I'm trying to get Prime31's WP8 IAP to work with little success. I'm using the Store.loadlistingInfo method only. I've now moved my game into Beta uploaded and waited for the game to appear live on the Windows phone stores, I've done the same with my IAP products. Now, I'm really struggling with the lack of debug support, and I have tried EVERYTHING but it all fails. Even the Windows Phone Power Tool throws an error when I try to view the unityPlayer.log My question how does my game link to my product and IAP I've set up in Windows Dev center. I can't think how, and maybe this is why it's not working. Anyone know ?