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Would you be interested in GPU acceleration and DirectCompute tutorial?

Discussion in 'General Discussion' started by JovanD, Apr 18, 2016.

  1. JovanD

    JovanD

    Joined:
    Jan 5, 2014
    Posts:
    206
    So im wondering if a payed video tutiorial with examples would sell around here and really how much could it fetch?
     
  2. JohnnyA

    JohnnyA

    Joined:
    Apr 9, 2010
    Posts:
    4,880
    You would likely need free tutorials to tempt people to pay for the rest. If the free ones were good you might get some people interested in paying for the rest. Do note that this is a relative small market:

    People who want GPU acceleration, who can't do it themselves already or work out how from free resources, who are willing to pay for tutorials, and who want video tutorials.
     
    landon912 and Kiwasi like this.
  3. Ryiah

    Ryiah

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    Oct 11, 2012
    Posts:
    16,208
    Additionally they would need to be people who don't mind being restricted to Windows.
     
  4. cyberpunk

    cyberpunk

    Joined:
    Mar 20, 2013
    Posts:
    226
    Yeah, I'm interested and I would pay. Maybe in the $20 range (or more if it was really good quality).
     
  5. RockoDyne

    RockoDyne

    Joined:
    Apr 10, 2014
    Posts:
    2,234
    You lost me at video. This does not sound like a topic for video... unless this is leaning toward theory, at which point you lost me at paid.
     
    Kiwasi likes this.
  6. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    8,387
    I would probably appreciate skeleton project with blank GPU compute "shader", if it is free. Because something like that could save me 30 minutes of research. Heck, I probably wouldn't need any explanations, just skeleton code.

    I would not pay for a tutorial. I would not watch a video tutorial either.

    I dislike video tutorials, because you can't Ctrl+F through them, can't scan the information for relevant info, and people who make tutorials sometiimes ramble about unrelated topics, wasting my time.

    Nothing personal, of course. You asked for opinion, so here's one.
     
  7. zoran404

    zoran404

    Joined:
    Jan 11, 2015
    Posts:
    519
    There is a complete collection of unity tutorials for various types of games, it's $20 and it has like a 100 videos. (I can't find the link now)
    You're aiming at a way smaller market with probably just a few videos if you're going to explain just the basics of how it works.
    And you're both competing against free alternatives.

    Now what could make this tempting is if you would add tutorials on solving practical problems that could be solved much faster by using mass-parallelism like: cracking passwords (trying many combinations at the same time), calculating outcome for neural networks (they can have hundreds of nodes who's value is calculated independently) or physics that involves a lot of colliders, stuff like that.
     
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