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Would Unity be suitable for Pokemon-esque games?

Discussion in 'General Discussion' started by DeepFryBanana, Nov 9, 2018 at 3:51 AM.

  1. DeepFryBanana

    DeepFryBanana

    Joined:
    Friday
    Posts:
    3
    I was thinking of making a game a bit similar to pokemon but there wouldn't be any overworld and instead be more visual novel like but for example the combat would be that kind of 1 v 1 menu based battle system and each combatant would have stats, equipment etc. If you know of the game BuriedBornes on mobile it'd be more similar to that than pokemon actually. Anyway, Would unity be a good fit for a game like this? I was originally thinking of using Renpy because it'd be visual novel like but I don't think Renpy is good for combat systems.
     
  2. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    15,804
    If its a game, Unity is suitable for it.

    If its not a game, Unity might still be suitable for it.
     
  3. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    3,934
    I'm good and wasted so I'll offer some more specific advice:
    1. Unity will make any game where you have to deal with datasets (move lists, stats, etc) a million times easier than Ren'Py.
    2. Fungus is going to be your best friend if you can't afford something like Dialogue System.
    3. It does sound like you're just getting started though, so you'll probably want to start with the Learn Section for Unity though.
     
    Ryiah and BrewNCode like this.
  4. DeepFryBanana

    DeepFryBanana

    Joined:
    Friday
    Posts:
    3
    Thank you, Fungus looks like it'd be very useful.