Hello there. New to unity. Know programming basics... extreme basics. But I have a question, and it's about learning. I really want to jump into my own project, and was wondering whether I'd be able to start prototyping some simple stuff while learning stuff at the same time. In other words; I apply concepts as I go, and build on the prototype as I learn new concepts and ask questions relevant to my design. Would that hold me back? Or must I do the tutorials. I did do the roll a ball tutorial, but it was a month ago. I think some of those concepts will bounce back, though. I know some stuff about unity already, but only enough to make an object move, so to speak, and not really according to any laws that would limit its movement. Note, my maths background is limited to some elementary algebra. As for what 'prototype' can be defined as in my case, im looking forward to something in the vein of a cheap 2d side scrolling hack and slash with a block and counter mechanic. Nothing else nothing more until I've finished that. Thanks in advance for any advice, and I hope to learn.