Would there be a problem with using high resolution textures for everything? For example, 2Kx2K or even 4Kx4K textures on all models? What about a very large texture for an entire (organic) level? I know the default space these textures would consume and the problem with storing them in graphics card memory, but I'm looking for unintented side effects of bundling up many high resolution textures in the game. For example, are textures scaled on the fly, or are they precomputed during compile? In theory, Unity should scale down the textures as appropriate, right? But in practice, would that really work out? To put this in perspective, I'm currently considering whether to use photorealistic or stylized textures.