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Would it be possible to randomize LOD distance in unity like in BOTW grass

Discussion in 'General Graphics' started by supersulu, Dec 3, 2020.

  1. supersulu

    supersulu

    Joined:
    Feb 7, 2019
    Posts:
    6
    I was studying the BOTW grass shader and noticed how the [grass appears uniform at a distance but complex up close](
    ). From watching gameplay it appears the [LOD is randomized to make the transition between the two types of grass smooth](https://i.imgur.com/2uEtLqn.png). I can't find any way to do something like this in unity and am wondering if anybody has advice, or can guess as to how they did it. Thanks!
     
  2. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,073
    2:30 how ugly this bushes changes LOD.
     
  3. joshuacwilde

    joshuacwilde

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    Feb 4, 2018
    Posts:
    731
    Just saw your profile picture and just want to say I am thoroughly triggered
     
  4. supersulu

    supersulu

    Joined:
    Feb 7, 2019
    Posts:
    6
    Ya the trees and bushes sometimes have jittery LOD but the grass is pretty smooth wouldn't you agree?
     
  5. koirat

    koirat

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    Jul 7, 2012
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    Yes,
    Also I'm thinking how cool could this grass look with AO.