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Feedback Would it be possible to provide an Editor Hosting Service that simulates a slow network?

Discussion in 'Addressables' started by Xarbrough, Jun 3, 2020.

  1. Xarbrough

    Xarbrough

    Joined:
    Dec 11, 2014
    Posts:
    1,188
    I've finally managed to set up the default hosting service to work in the editor and download built bundles from the local network. How difficult would it be for Unity or me via a custom hosting service to provide an option to simulate a slower network? I know about external tools such as Fiddler, but that's one more thing that needs to be installed and set up correctly on every developer machine in the office, so it would be nice if it were built into Unity.

    The main reason my team wants this feature is to test download progress bars and general animation flow of UI under different conditions. Testing in our local network doesn't quite simulate real-world conditions since every download is almost instantly done.