Hello everyone, Currently I'm working on a 2D game with some small player animation (Attack, idle ... etc). On the SpriteEditor, I set a specific shape for each of theses animations. When I play my animation, I want my 2DCollider to update automaticly when a sprite is being set. Is their an automatic way to do that ? Otherwise each frame I'm ressetting the collider and it's working, but I feel like it's ugly and consomes a lot for "nothing". A workaround would be to have an event being triggered when a new sprite / animation would be played. Thank you.