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Would anyone be interested in a crowd simulation project? (Like in Assassins Creed: Unity)

Discussion in 'Community Learning & Teaching' started by DizzyTornado, May 31, 2015.

?

Fuse or Autodesk Character Creator?

Poll closed Jul 5, 2015.
  1. Autodesk Character Creator

    66.7%
  2. Fuse

    33.3%
  1. DizzyTornado

    DizzyTornado

    Joined:
    Nov 17, 2013
    Posts:
    134
    Hello, I've been interested in making a tutorial series on this for a while, and I'd like to know if anybody would be interested in learning how to make very large scale crowds. Similar to those found in AC: Unity. This series would cover character creating in Autodesk Character creator or Fuse (Depending which people prefer). I will also teach basic animation, and very simple AI. (Like moving the whole crowd to a location at once). Anybody interested? Also, do you prefer Fuse or Autodesk Character Creator?
     
  2. MrPriest

    MrPriest

    Joined:
    Mar 17, 2014
    Posts:
    202
    Not sure about the character creation method - but I would love to know how you would tackle making a scene that looks alive.
    Like, background characters doing their thing, and having it appear non-repetitive.
    This could branch out to "living" towns in RPGs, FPS, even Zelda-style games.

    There are so many variables - such as time (night/day?), events (is there action going around? Like an assassination, or another normal day?), setting (bazaar, some street, red-light district), etc...
    Sounds very complicated for a tutorial.

    So what is your idea of thing? Having people walk around in groups, or something more "organic"?
     
    DizzyTornado likes this.
  3. AprilRennyo

    AprilRennyo

    Joined:
    May 12, 2015
    Posts:
    3
    Hey , Hi , I am interested in learning about controlling the large crowd animations in Unity3D . If you could guide me with the tutorial series about it . it would be fantastic.
     
    DizzyTornado likes this.
  4. DizzyTornado

    DizzyTornado

    Joined:
    Nov 17, 2013
    Posts:
    134
    So this project will be focused more on advanced LOD/optimization systems not so much AI. Though I might do extra episodes once the project is finished covering that.
     
    AprilRennyo likes this.
  5. MrPriest

    MrPriest

    Joined:
    Mar 17, 2014
    Posts:
    202
    I see, either way, I would love to see how it goes!
    As for character creation - I am not familiar with any of them, so as far as my vote goes - whatever you prefer.
     
  6. Attreyu

    Attreyu

    Joined:
    Mar 5, 2015
    Posts:
    5
    Any news on this ?