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Question Worldspace canvas VR text blurs out at a distance

Discussion in 'UGUI & TextMesh Pro' started by RogueStargun, May 26, 2021.

  1. RogueStargun

    RogueStargun

    Joined:
    Aug 5, 2018
    Posts:
    296
    Ever since upgrading from Unity 2019 to Unity 2020, I've noticed that at slight distances, text begins to blur out into uniform box-like shapes. I think this might be some sort of graphical optimization, with TMPro, but it makes displays in VR virtually unreadable. Is there a way to fix this behavior to have sharper text at a distance?
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,566
  3. RogueStargun

    RogueStargun

    Joined:
    Aug 5, 2018
    Posts:
    296
    Well, I tried that, but the text is still difficult to read. I was wondering how I can maintain text sharpness when the camera is further away from the text.
     
  4. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,566
    do you have some antialias plugin or post processing enabled that might blur it?
    also often i set font size to something big, then scale the actual text gameobject down (to get sharper fonts).

    i'm using those in vr also, visibility is not great from far, for small floating texts, but good enough.