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World's First Crossplatform 3D Benchmark

Discussion in 'Made With Unity' started by Kos-Dvornik, Oct 17, 2013.

  1. Kos-Dvornik

    Kos-Dvornik

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    XCO likes this.
  2. chrisso

    chrisso

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    That's a pretty tree, but I'm not sure what it's telling me about my system or what the measurement represents.

    Which is?
     
  3. RetnuhStudio

    RetnuhStudio

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    I ran each test 3 times.

    My results:

    WEB: 15.5cm, 15.9cm, 15.5cm
    WIN DX9: 74.2cm, 73.9cm, 73.9cm
    WIN DX11: 76.1cm, 75.8cm, 75.9cm

    Could you provide more information on what the centimeters represent. Is the tree growing?
     
  4. Kos-Dvornik

    Kos-Dvornik

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    It's about performance of your device. If you have android device you can compare desktop with mobile.
     
  5. Kos-Dvornik

    Kos-Dvornik

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    Now you see how's web player is slower then standalone builds. Code the same but result is dramatically different or maybe VSYNC is working in browsers :) BTW: dx11 is faster then dx9 as they promise. Amount of CPU time is reduces about 10% for rendering.
     
  6. Kos-Dvornik

    Kos-Dvornik

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    Does anybody have idea how to make iOS build. I can test performance on my iPad with current licence and can put app on store but cannot publish .ipa for everyone. I know there is another type of licence that can do that.
     
  7. screenname_taken

    screenname_taken

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    You have to go to create a new provision for AdHoc release. Then in xcode go to archive and select adhoc release instead of app store release.
    Mind you though, that the file for an adhoc release is smaller in MB than app store release and isn't encrypted.
    So if you download your app from the store and then try to make a newer version as adhoc and update it, you may run into issues.
     
  8. Kos-Dvornik

    Kos-Dvornik

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    Thanks for information. Do I need iOS Developer Enterprise Program ?
     
  9. Kos-Dvornik

    Kos-Dvornik

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    And one more question is about Windows phone build. Do it require special licenses. Can I publish builds for everyone ?
     
  10. Kos-Dvornik

    Kos-Dvornik

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    I have uploaded builds with X86 support for XP funs :)
     
  11. MHD Salka

    MHD Salka

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  12. Kos-Dvornik

    Kos-Dvornik

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  13. Kos-Dvornik

    Kos-Dvornik

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    BTW. A friend of mine work in Ukrainian R&D Samsung center. They have tested on all devices that Samsung have and maximum score was 3.2 cm. Today I've build benchmark on iPad mini ( old ) and I've got 6.2 сm!!! I was extremely surprised with such score with power of iPad 2. Now I want to test it on iPad 3 and 4. Apple really good at their devices no matter how many Android cores have.
     
  14. Callski

    Callski

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    Is it possible for you to release your source code for this project? I'd love to see how you did this.
     
  15. Kos-Dvornik

    Kos-Dvornik

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    Okey. Today, i'am at work now.

    BTW: if someone can create a build for iOS that can be shared not only in AppStore please do it.
     
  16. Callski

    Callski

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    Awesome! :D
     
  17. Kos-Dvornik

    Kos-Dvornik

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  18. Callski

    Callski

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    Got it! Your variable names are hilarious!
     
    Last edited: Nov 15, 2013
  19. FlorianSchmoldt

    FlorianSchmoldt

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    Dear Internet !

    I've got 17,5cm !
     
  20. Kos-Dvornik

    Kos-Dvornik

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    Have noticed that on Android devices with VRAM less than 64Mb it crash. Soon fix it.
     
  21. XPAction

    XPAction

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    WIN DX11: 181.3, 181.2, 181,4
    i7 3770K, AMD 290 Tri-x
     
    Kos-Dvornik likes this.
  22. GarBenjamin

    GarBenjamin

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    Very cool. I've wondered what the performance difference is between a Windows build and the web player version running on same machine. We can see web player is 1/5 of the performance. Great to know! I will grab this after work and test web player in FireFox and IE and see if there is any noticeable difference.
     
  23. Kos-Dvornik

    Kos-Dvornik

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    I have removed web player cuz it use vsync that make score not objective.
     
  24. GarBenjamin

    GarBenjamin

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    Hmm... this is not always the case.

    Just tried it out on my 6 year old laptop.

    HP Pavilion dv7-1020
    Nvidia GeForce 9600M GT, Duo Core 2.27 GHz, 4GB RAM 64-bit Windows Vista

    DX9 32-bit 17.2 cm
    DX9 64-bit 17.1 cm
    DX11 32-bit 15.2 cm
    DX11 64-bit 15.2 cm

    Those are the averages of 3 tests. Very little fluctuation.

    On my machine DX9 is about 13% faster than DX11.
     
    Last edited: Sep 6, 2014
    Kos-Dvornik likes this.
  25. Kos-Dvornik

    Kos-Dvornik

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    I've did a lot of changes in benchmark. Now it works on Android devices with 64Mb VRAM

    And compiled with Unity 4.5.0

     
  26. Kos-Dvornik

    Kos-Dvornik

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    Guess it also depends on gfx driver too.
     
  27. Kos-Dvornik

    Kos-Dvornik

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    A friend of mine have tested on a latest Samsung tablet with 4K display resolution and it gives only 0.8 cm. Resolution does matter :D
     
  28. Maylina

    Maylina

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  29. Kos-Dvornik

    Kos-Dvornik

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    Nokia Lumia 520: