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World Streamer 2

Discussion in 'Assets and Asset Store' started by NatureManufacture, Sep 2, 2020.

  1. Kagami12

    Kagami12

    Joined:
    Aug 9, 2015
    Posts:
    6
    Hello!

    I like this Asset and use it a lot, but I keep running in to the error "Scene index "x" is out of range." when using ring loading. The issue seems to go away when I check the sync with other layers, but then my low poly streamer won't unload the low poly terrains.

    Thanks
     
  2. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    1,895
    We use native async unity scene loading.
     
    PerunCreative_JVasica likes this.
  3. NOSALIS

    NOSALIS

    Joined:
    Feb 3, 2020
    Posts:
    7
    Hey! I recently had to redo some terrain for my project and when I went to split the terrain using the Scene Splitter it was gone. Like, there is literally no mention of it in any of the dropdowns. I'm gonna try to reimport the package, but I wanted to put this up to get your input.

    Cheers!
     
  4. NOSALIS

    NOSALIS

    Joined:
    Feb 3, 2020
    Posts:
    7
    Reimporting solved it.
     
  5. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    567
    Does anyone use this with Map Magic 2 and what is your workflow like? Thanks!
     
  6. cowj

    cowj

    Joined:
    Mar 10, 2019
    Posts:
    7
    Hello, I am considering whether the plug-in is suitable for the game in production. The game has a randomly generated open world terrain environment, which is randomly generated by the user when creating the world. Does the plug-in support segmentation of the entire environment after the terrain is generated at runtime? Or other feasible solutions will also be very helpful, thanks for answering
     
  7. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    1,895
    You can stream empty terrain data and fill it with data after you load it, then system can unload. So you can use ws2 as terrain load/unload system but data you have to fill at runtime. We stream only scenes which are saved files.
     
  8. TonismoGames

    TonismoGames

    Joined:
    Jun 12, 2018
    Posts:
    74
    @NatureManufacture Hi, I am quite interested in buying this asset. I have some questions. How will I edit my terrain once all of it have been sliced into different scenes?
     
    Last edited: Jul 10, 2021
  9. Crossway

    Crossway

    Joined:
    May 24, 2016
    Posts:
    450
    Hi. Does it work for the lights and prefabs we create at runtime?
     
  10. TonismoGames

    TonismoGames

    Joined:
    Jun 12, 2018
    Posts:
    74
    I have a feeling this project have been abandoned
     
  11. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    1,895
    Simply Unity doesnt send notifications when there is message. It's good to mark us with post: @NatureManufacture etc.

    Nothing is abandoned here:) we support our assets at asset store everyday since 7 years:) best way to communicate is to catch us at discord. There is huge community

    If you create something at runtime how you would like to stream it? What for? Streaming is for saved data. Ofc you can for example stream placeholder fill it with data and unload when player is far away. it's usefull for multiplayer games when you stream network objects which read current stage from server.
     
  12. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    1,895
    You can edit terrain like it become one. Unity from 2019.4support multiple terrain workflow. You can edit it at work scene or.... if world is too big you load world part via local area updater, change and save.
     
  13. Crossway

    Crossway

    Joined:
    May 24, 2016
    Posts:
    450
    @NatureManufacture

    Thank you.
    Is this compatible with Map Magic and Vegetation Studio?
     
  14. TonismoGames

    TonismoGames

    Joined:
    Jun 12, 2018
    Posts:
    74
    Thank You, I will be joining your discord
     
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