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World space UI is messed up in GVR10

Discussion in 'Daydream' started by Tuitive, Oct 22, 2016.

  1. Tuitive

    Tuitive

    Joined:
    Mar 25, 2013
    Posts:
    36
    Add a world space UI, child of the camera, put a button or something on the canvas. Now when you rotate the camera (simulating looking around), the button will squish when you look up and down and skew when you tilt your head. This is in both the editor and on the device.

    Anyone else seeing this? Worked fine in GVR9.
     
  2. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    400
    We think something with VR + UI regressed in 5.4.2 (which was merged into GVR9). We will investigate. In the meantime if you can submit a bug that will be helpful.