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Feedback World-space Text and 2D Sprite batching Woes

Discussion in '2D' started by dannyalgorithmic, Oct 10, 2021.

  1. dannyalgorithmic

    dannyalgorithmic

    Joined:
    Jul 22, 2018
    Posts:
    100
    Honestly, we desparately need 2D world space text that works well with sprites. Having even the current 3D textmeshes within the sorting group of 2D sprites breaks batching, that's draw calls and set-pass calls, except fot the text.

    Making a card game is a nightmare because text can never sort properly and run efficiently.
    Sorting Group works, but DESTROYS batching. Is there any work-arounds?