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Question World space particle trails bending on init.

Discussion in 'General Graphics' started by petey, Aug 4, 2020.

  1. petey

    petey

    Joined:
    May 20, 2009
    Posts:
    1,817
    Hi there,

    I was wondering if someone might have a solution to this, I have a particle emitter that is moving as it fires off an explosion style particle burst. The problem is that the first few Frames sometimes get bent out of shape.
    The Particles are set to emulate in World space, as are the trails and the particles don't inherit any velocity so I don't see why they should be affected by the moment of the emitter.

    Aug-04-2020 16-23-43.gif

    Screen Shot 2020-08-04 at 4.34.44 pm.png

    Is there any way to fix that?

    Thanks!
    Pete
     
  2. jitterware

    jitterware

    Joined:
    Mar 31, 2018
    Posts:
    4
    I had the same problem and I solved it by reducing the Radius Scale from 1 to 0.1

    UnityRadiusScale.PNG
     
  3. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,281
    It seems like maybe it's a bug.
    If you can submit a bug report we will check and fix it if possible.

    Thanks!
     
    karl_jones likes this.