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World space Canvas not rendering on Standalone deployable

Discussion in 'Multiplayer' started by MarxentAnthony, Jul 8, 2015.

  1. MarxentAnthony

    MarxentAnthony

    Joined:
    Feb 20, 2015
    Posts:
    18
    So I added a Canvas to the player prefab which it turned off, when the player receives OnStartLocalPlayer() I turn on input, camera and canvas. This works perfectly fine for screen space overlay Canvas. But when I use a WorldSpace the Canvas does not render on the stand alone executeable. When in the editor as host or connected client everything is fine but when the standalone exe connects as either host or client the worldspace Canvas does not render.

    I have switched theCanvas to not be on UI layer and that has not helped.

    Note the reason I am using Worldspace is that screenspace does not work in VR

    Any suggsestions?