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World space canvas always on top shader for HDRP

Discussion in 'UGUI & TextMesh Pro' started by peruwiadomo, Feb 25, 2019.

  1. peruwiadomo

    peruwiadomo

    Joined:
    Jan 27, 2016
    Posts:
    14
    Hi all. I need to show a world space canvas on the top of every 3d object on scene. I already tried a solution from this post:

    https://answers.unity.com/questions/878667/world-space-canvas-on-top-of-everything.html

    and sadly not working anymore with hdrp. Whats happening is every ui element that using this shader is invisible.

    Another potential issue is that I'm using text mesh pro for text. Do text mesh pro have build in shader for zTest off?

    Thanks
     
    AlterMannn likes this.
  2. wahnishjorge25

    wahnishjorge25

    Joined:
    Jan 24, 2015
    Posts:
    13