Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

World Physics System ~ celestial body point gravity physics

Discussion in 'Assets and Asset Store' started by kaedmon, Jan 4, 2013.

  1. kaedmon

    kaedmon

    Joined:
    Jan 28, 2010
    Posts:
    25
    The World Physics System is a celestial body point gravity scripting interface for Unity, intended as a replacement for the stock downward gravity. The World Physics System can be used to simulate planetary orbits, body-body attraction, or "snowballing" effects. You may use it to create circular worlds "out-of-the-box," but the World Physics System is implemented robustly and is lightweight, providing you complete freedom in expressing your point gravitation creativity, complex and repulsive forces, allowing you to use the system as a subcomponent for other effects, such as spells, powerups, or goal-based Artificial Intelligences for NPC's. Now, with the World Physics System, the sky is truly the limit!

    Available from the Unity Asset Store, here.

    More information, here.

    There are plenty of resources on the net showing the average coder how to script up a simple point of attraction, but the World Physics System is mature, feature rich, far from the level of these quick hacks, and gives you plenty of options regarding the types and directions of attractions, multiple parallel, complex, or discrete systems, and wraps the scripting interface up into a fault-tolerant set of three simple inspector-level classes, easy enough for any 3d artist to use and adapt effortlessly.

    Now available on the Unity Asset Store!

    Also, please visit our forums, or reply to this thread, for service and support and any questions you might have.

    kind regards,

    ~ The Nimbus Garden Team