Search Unity

World Of Warcraft - (Chogall) Recreated in Maya

Discussion in 'Works In Progress - Archive' started by Midnight Studios, Jun 14, 2012.

Thread Status:
Not open for further replies.
  1. Midnight Studios

    Midnight Studios

    Joined:
    Apr 15, 2012
    Posts:
    14
  2. JamesPro

    JamesPro

    Joined:
    Mar 5, 2012
    Posts:
    509
    I thought you couldn't do characters? He is looking pretty cool!
     
  3. MellowNinja

    MellowNinja

    Joined:
    Mar 26, 2012
    Posts:
    345
    Okay, i'm not saying you didn't create it but
    thats a little hint also either you're the best texturer ever but thats exactly the same as Cho'gall also his mesh is the same. If you did make this then great
     
  4. Steffan-Poulsen

    Steffan-Poulsen

    Joined:
    Dec 27, 2011
    Posts:
    123
    It looks great. but why would you spend 90+ hours creating something which basically is a carbon copy of somebody else's work? I get that it's probably just modeling/texturing practice, but why not practice using your creativity as well? - not bashing, merely suggesting.
     
  5. Avanger

    Avanger

    Joined:
    Aug 26, 2011
    Posts:
    258
    this is only an export for wow using an wow machima studio
     
  6. Khyrid

    Khyrid

    Joined:
    Oct 8, 2010
    Posts:
    1,781
    using an wow machina
    using an wow
    an wow

    a wow

    "wow" does not begin with a vowel sound, so the article "a" is without the "n".

    Anyway... practicing with a professional model can be a good way to learn, but he should make his own stuff also. Then one day he can make his own characters, maybe even an hero.
     
  7. varedis

    varedis

    Joined:
    Sep 15, 2010
    Posts:
    140
    Make sure you save that 90+ hours of work it would be a shame for Maya to crash and lose your unsaved project.

    Purely for it looking exactly the same as the real model I believe it was ripped:
     
  8. Khyrid

    Khyrid

    Joined:
    Oct 8, 2010
    Posts:
    1,781
    He said he spent 90 hours creating the skeleton, I think he was practicing rigging. Perhaps he should have been more clear that he didn't make the model or texture.
     
  9. Alismuffin

    Alismuffin

    Joined:
    Oct 3, 2011
    Posts:
    100
    Why are the joints so huge?
     
  10. Midnight Studios

    Midnight Studios

    Joined:
    Apr 15, 2012
    Posts:
    14
    I'm sorry I did not create the texture and the base model I should have been more specific... I created his muscle groups, rigging, and made him low poly.
     
  11. Midnight Studios

    Midnight Studios

    Joined:
    Apr 15, 2012
    Posts:
    14
    They are big because I am not good with actually modeling characters so that is what I came up with I know he is probably not rigged like the real wow model.
     
  12. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    28,147
    Please don't make posts like this again. These forums are not a club where you attempt to gain some sort of fake popularity. Instead do something productive.
     
  13. lukasaurus

    lukasaurus

    Joined:
    Aug 21, 2011
    Posts:
    360
    It is certainly a little alarming that he spent 90 hours on it and has not saved it once (hence the untitled followed by the * indicating unsaved changes). Not sure why he feels the need to exaggerate his time...
     
  14. Midnight Studios

    Midnight Studios

    Joined:
    Apr 15, 2012
    Posts:
    14
    It is saved... I re-opened it on a new scene so I can modify without damaging the original ... I can see this post is just a Flame Fest now I will not be posting any more models or attempts at modeling for this forums
     
  15. Amon

    Amon

    Joined:
    Oct 18, 2009
    Posts:
    1,185
    Good! imho you deliberately tried to mislead. I'm going to go all out also and say I do not believe you own Maya. Why? Because of your bull****.
     
Thread Status:
Not open for further replies.
unityunity