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World canvas problems when changing screen resolution.

Discussion in 'UGUI & TextMesh Pro' started by LukeWaffel, Nov 15, 2015.

  1. LukeWaffel

    LukeWaffel

    Joined:
    Jun 21, 2013
    Posts:
    12
    Dear Unity users,

    I have a little problem, and I have no idea how to fix it. (I've searched everywhere)

    In my scene I have a world canvas with on there a scroll rect controlled by a scroll bar. Now here comes the problem. When ever I run the game (After building it) in any resolution lower then 1152 X 720, you can't properly select the scroll bar. If you want to actually select it, you have to move your mouse much to the left of the actual bar, and then it will select it (Pictures below, red = selected). However, in 1152 X 720 or higher, the selecting selecting the scroll bar works just fine. Since the UI is in world space, I thought this didn't happen, but apparently it does. If anyone knows the answer please help me.

    (As you can see here, the scroll bar is selected when you move over it) (1152X720)


    (As you can see right here, the cursor is all the way to the left (Inside the blue circle) And only now the scroll bar is getting selected) ( Anything lower then 1152X720)


    Thanks in advance,

    Luuk Domhof