Hi! I want to find the closest entity from some point. I used Code (CSharp): World.CalculateDistance(pointDistanceInput, out DistanceHit hit); in job and it works great. But I want to search for the closest entity from entities containing a specific tag. How can I do that? 1. I can find the list of all entities and then find the closest that contains the tag 2. I can use CollisionFilter and set a layer instead of a tag. But what is the best way to change a layer in runtime?