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WORLD ARMY: AAA quality soldiers. US:Soldier 1.1 released! SCAR released!

Discussion in 'Assets and Asset Store' started by Magoga, May 21, 2014.

  1. Reiner

    Reiner

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    question? after finished this project sometime make a ww2 model with weapons? in fututre
     
  2. Reiner

    Reiner

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    the pistole looks awesome
     
  3. Magoga

    Magoga

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    quite early to think about it )) but that's not a problem ))
     
  4. Magoga

    Magoga

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    :) ty
     
  5. Reiner

    Reiner

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    when you have planned to publish the first fps hand animations? can not wait :)
     
  6. Magoga

    Magoga

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    we have no hand Models now)) i think its will be in a 2-3 weeks. Because now we are doing the character. there are very much work
     
  7. Magoga

    Magoga

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    New elements in develop!







     
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  8. Magoga

    Magoga

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  9. Reiner

    Reiner

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    nice work :)
     
  10. John-G

    John-G

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    New elements are looking fantastic.
     
  11. Magoga

    Magoga

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  12. John-G

    John-G

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    Fantastic looking, instant buy.
     
  13. Magoga

    Magoga

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  14. Magoga

    Magoga

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    IRON SIGHT ))
     
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  15. Reiner

    Reiner

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    greate job :)
     
  16. Griffo

    Griffo

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    Hi,

    I purchased the M4A1 and I must say what a great model, but I just noticed the bullet cases when ejected are set to world coordinates in the particle inspector so when firing the weapon and turn the cases look like they are coming out sidewards, but if set to local the cases stay with the weapon like being child of the GameObject, is there an easy way to correct this please ?

    Thanks.
     
  17. Magoga

    Magoga

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    i think it can be fixed. But sleeve will be a real geometry with physics, not Shuriken particle.. i can fix it in next update. but that will be a little bit harder for rendering and performance..
     
  18. Griffo

    Griffo

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    Thanks for the fast reply, before I came across your weapon I was using pooled sleeves and ejecting them with rigid body look good but like you say higher hit on performance, then I seen your Shuriken particle sleeve and thought great a higher performance option, but then noticed the effect when rotating, what about if I write a script to change the variables in the particle sleeve depending on rotation, would that be less costly than rigid body sleeve?
     
  19. Magoga

    Magoga

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    In asset store on a next week!!!

    A new elements:
    2 new Butts
    2 new Sights (Iron sight, Optical sight)
    2 Silencers
    1 Grenade Launher
    1 Forward handgrip

     
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  20. Magoga

    Magoga

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    yeah. i think it will be more faster for rendering. but i'm not a programmer and i dont know how to do that ))
     
  21. Griffo

    Griffo

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    This looks a lot better, small but simple code, add this script to the ShootsleeveMesh, I convert the degrees to radians then pass that to the startRotation in the particle else if you pass the degrees then they are converted to radians and that is what you will see in the inspector, not degrees.

    Code (JavaScript):
    1. #pragma strict
    2.  
    3. private var rad : float;
    4. private var rotY : float;
    5. private var bulletSleevePartical : ParticleSystem;
    6.  
    7. function Start () {
    8.  
    9.     bulletSleevePartical = GetComponent(ParticleSystem);
    10. }
    11.  
    12. function LateUpdate () {
    13.  
    14.     rotY = transform.root.rotation.eulerAngles.y;
    15.     rad = rotY * Mathf.Deg2Rad;
    16.     bulletSleevePartical.startRotation = rad;
    17. }
     
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  22. Magoga

    Magoga

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    nice.. t.y.
    I will convert it to c# and include it in future.
     
  23. Magoga

    Magoga

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    DEMO with 4 new elements!
     
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  24. Magoga

    Magoga

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    CCCCCCOMBO :)
     
  25. Magoga

    Magoga

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    I want a little bit talkin about our LOD's.

    "Once upon a time" ;) i found a way in 3ds max, how to create almost seamless lod switches. For this need to rebake all textures from lod0 of object to lod1 with reduced size of textures. that will increase a count of textures, but quality will be much higher and final polycount will be smaller than simple polygon reduction.

    All our asset will contain that smooth swithes in future.
    Here the some result.




     
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  26. John-G

    John-G

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    Nice video, and great lod transitions.
     
  27. Magoga

    Magoga

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    new elements!





     
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  28. Stormy102

    Stormy102

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    Wowza! You've got my attention! For only $10 this is a bargain! Keep me posted.
     
  29. Magoga

    Magoga

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    Hello guys. Sry. Was busy a little on this week. i'm back to work ))
     
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  30. jjejj87

    jjejj87

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    Awesome stuff really. Love your work. Purchased right away. I am really looking forward on the update :)
     
  31. THoeppner

    THoeppner

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    The models are looking really great.

    I have two more questions:
    - Does the Assault-riffle-package in the Asset store alreay contains the grenade luncher?
    - Did you made some progress with the hand models for the weapons? I would like to use them in my FPS project but for that I also need some hands which use the wepaons.
     
  32. Magoga

    Magoga

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    Grenade launcher will be on next update..(~ next week )
    Yeah i have a hands for FPSview but yet have no animations for this.
    I will add it after release a main soldier asset (~ 2-3 weeks)
     
  33. THoeppner

    THoeppner

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    Great to hear. Can't wait to see them :D
     
  34. Stormy102

    Stormy102

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    So am I! Please work on the animations! I desperately need them!
     
  35. Magoga

    Magoga

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    soon in Asset Store
     
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  36. Magoga

    Magoga

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  37. Magoga

    Magoga

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    Our mocap session!














     
  38. Magoga

    Magoga

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  39. Stormy102

    Stormy102

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    Great! Judging from the video, I assume the animations will be both compatible with Mecanim and humanoid in the animation type. Can I request a few animations for all of the guns? These are:
    -Idle
    -Reload
    -Equip
    -De-equip
    -Cock

    Keep up the good work!
     
  40. Magoga

    Magoga

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  41. John-G

    John-G

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    Man that is simply amazing looking.
     
  42. Reiner

    Reiner

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    amazing when it`s on store?
     
  43. Stormy102

    Stormy102

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    Wow! I'm loving the work so far. Any chance of a webplayer?
     
  44. GenaSG

    GenaSG

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    When can I buy all this?
     
  45. Magoga

    Magoga

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    moved to asset store review
     
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  46. Stormy102

    Stormy102

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    I'm absolutely loving the attachments! But when do you think that the animations and attachments will be in the asset store? I need them to see the animations and have my questions answered before I buy. Here are my questions:
    1. Will these animations be compatible with Mecanim?
    2. What animations will I get with this with this package?
    3. When will these attachments be added to the asset store?
    4. If I buy this now, will I be able to get updates to this package?
    5. What about animations for the pistol? Is the pistol being neglected? ;)

    But apart from this, I think this is an amazing group of assets and that if you keep up with this, it could become hugely popular. Keep it up!

    Stormy102
     
  47. sluice

    sluice

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    Is this still in the works?

    Edit: Sorry misdated the last posted.. thought it was from 2013 :oops:
     
    Last edited: Dec 1, 2014
  48. Magoga

    Magoga

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  49. Reiner

    Reiner

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    looks greate
     
  50. John-G

    John-G

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    Stunning, can see this being used in a lot of fps games.