Hi, I didnt know how to search for my answer, all results were about not working GUI elements in an app that people develop. I would like to know if it is possible to create Unity content without opening up Unity Editor. I mean, can i use only Monodevelop to create Unity3D content? No Unity Editor. I came from from Flash development side, and as you know, you dont have to open up Flash Pro to create flash content. All you need is AS3.0 language. I think the pipeline is nearly the same for Unity3D. So there must be a way to use only C#, Js, Boo and when you compile your unity project Unity Player appears and runs your code. Here are a few correspondence: 1. Flash Pro -> Unity Editor 2. FlashDevelop IDE (not the only IDE to develop flash content) -> MonoDevelop (not the only IDE to develop unity content) 3. Standalone FlashPlayer -> Standalone Unity Player 4. Flash Web Palyer -> Unity Web Player
You'll need to open the editor if you want to make content with Unity. The assumption is that your game will use rich media, and the editor is used to add, manage, and deploy that content into the Unity authored Flash game.