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Working without Unity Editor

Discussion in 'Flash' started by feap, May 16, 2014.

  1. feap

    feap

    Joined:
    May 16, 2014
    Posts:
    3
    Hi,

    I didnt know how to search for my answer, all results were about not working GUI elements in
    an app that people develop.

    I would like to know if it is possible to create Unity content without opening up Unity Editor. I
    mean, can i use only Monodevelop to create Unity3D content? No Unity Editor.

    I came from from Flash development side, and as you know, you dont have to open up Flash
    Pro to create flash content. All you need is AS3.0 language. I think the pipeline is nearly the
    same for Unity3D. So there must be a way to use only C#, Js, Boo and when you compile your
    unity project Unity Player appears and runs your code.

    Here are a few correspondence:
    1. Flash Pro -> Unity Editor
    2. FlashDevelop IDE (not the only IDE to develop flash content) -> MonoDevelop (not the only IDE to develop unity content)
    3. Standalone FlashPlayer -> Standalone Unity Player
    4. Flash Web Palyer -> Unity Web Player
     
  2. Graham-Dunnett

    Graham-Dunnett

    Administrator

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    You'll need to open the editor if you want to make content with Unity. The assumption is that your game will use rich media, and the editor is used to add, manage, and deploy that content into the Unity authored Flash game.