Hi All I've started working with MagicaVoxel to create assets. One way to use MagicaVoxel in Unity is to export the model as an Obj and then rig a skeleton inside a modeling program like blender to create animations. I suppose I miss out on being able to manipulate the voxel model inside the game. I'd rather not limit design choices. There are a ton of Voxel plugins inside the Unity Asset Store. It's hard to know where to start. A couple that caught my eye is Cubiquity but it's rather limited to a native desktop library and it's future seems a WIP atm. Another is PicaVoxel. I like how you can deconstruct the models in realtime. On the downside PicaVoxel isn't supporting any new updates for Unity 4 which is what I'm using. VoxelMax also looks interesting but only supports Unity 5 / Qubicle. Have you guys tried any good voxel projects that efficiently play nice with Vox files inside Unity?