Hi Sequences team. I'm working on a visual presentation of a rather complex scene/scenes. Our goal was to be have part of the team work "in Sequences" on things like camera-movement and certain timeline-event driven interactions such as UI popups etc while a level designer simultaneously would work on layout of the assets in the scene. Using the right-click menu in the Sequences structure, I create a new scene which I copy all our scene assets into (like stated in a similar thread by akent99, an option to just add a scene instead of this extra copy/paste step into a newly created one would be nice). Then I'm adding that scene into the timeline using an Activation Track, and set up the SceneLoadingPolicy, so that it loads into our Sequences "master" scene at the given time. However. Once I add the scene to a master Timeline/Sequence it becomes completely un-editable... I must be missing a part of the workflow? - If the scene is loaded "into" the master Scene, every change I do on an asset or component gets reverted as soon as I move the playhead of the Timeline. - If I open the scene directly, all the assets are deactivated.