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working on small game need pointing in right direction

Discussion in '2D' started by DumokanArt, Sep 19, 2017.

  1. DumokanArt

    DumokanArt

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    Dec 4, 2013
    Posts:
    4
    Hi all, not sure if this is in the right area so mods please move if wrong.

    I am working on a small point and click room escape style game completely solo. Almost finished all art but never really worked in Unity and I am not a programmer. So I just need someone to point me in the direction of tutorials so I can make and implement these mechanics I need to make my game work please.

    My main view will be a 360 panoramic image, so I will need to be able to turn the camera by clicking on buttons on all four sides of the screen.

    Next there will be areas/points of interest in the scene what will need to be clicked on. Once clicked on I want a "window" to pop up with a close up image of that area that can be interacted with. These points of interest wont have a sprite that can be clicked on as the main image is a panorama it will be a specific area of the image that needs clicking on.

    When I click on areas of the screen I want some written dialogue to appear at the bottom of the screen.

    I also need an inventory window to drop down with items you pick up.

    Any help would be great, I really want to make this one small level solo without asking a programmer to make it. Thanks
     
  2. Smokeythebud

    Smokeythebud

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    Aug 9, 2017
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    Honestly I'm new also but I did all the tutorials starting with roll a ball. This really outlines how to use and navigate unity
     
    JoeStrout likes this.
  3. DumokanArt

    DumokanArt

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    Dec 4, 2013
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    Are these the Unity tutorials or different tutorials?
     
  4. Smokeythebud

    Smokeythebud

    Joined:
    Aug 9, 2017
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    The unity tutorials, though you can find a lot of helpful stuff just on YouTube
     
  5. hlw

    hlw

    Joined:
    Aug 12, 2017
    Posts:
    250
    Are you sure you can do this in 2D? I believe 360° pictures would work better in 3D.
    But if your picture actually is "flat", you can cut it in 4 pieces , detect what piece is at the center, and set the positions of the right pieces on the right and left of this piece.

    Then you can use Vector2 clickpos = Camera.main.ScreenToWorldPoint(Input.mousePosition) to know the position of the mouse
     
    Last edited: Sep 23, 2017