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Working on my first set for the Unity Store: Halloween

Discussion in 'Works In Progress - Archive' started by Joppel, Oct 16, 2012.

  1. Joppel

    Joppel

    Joined:
    Aug 4, 2012
    Posts:
    34
    I'd love some feedback before I go further.
    These pumkins are a bit over 1k polys each triangulated (780 polys in my 3d app)
    They have diffuse, specular and normal map (2048)
    They share the maps so I save some memory there.

    Here is the webplayer

    The kit of items I have in mind is halloween themed horror stuff; Skull, Tombstone, Lanterns and a few other things.
    All in all I'm guessing I'll end up with 10 items.

    Is this quality something you'd pay for? If so how should I price it? (how much you think these models are worth, I'll extrapolate)

    ps. will fix the backside culling on the jack o'lanterns
     
    Last edited: Oct 17, 2012
  2. kingcharizard

    kingcharizard

    Joined:
    Jun 30, 2011
    Posts:
    1,137
    take the s out of the link its currently https:// remove the s

    about the models pretty cool before i comment on price i'd have to see more, my only critic is the normals inside the back of the pumpkins should be reversed or atleast place a mesh inside
     
    Last edited: Oct 17, 2012
  3. Joppel

    Joppel

    Joined:
    Aug 4, 2012
    Posts:
    34
    Thanks you.
    Yes as you say the inside should not be transparent, I mention in the previous post I will edit the shader to turn culling off.