Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Working on more responsive input (xbox input)

Discussion in 'Input System' started by kinguhdahood5, Feb 19, 2021.

  1. kinguhdahood5

    kinguhdahood5

    Joined:
    Dec 18, 2018
    Posts:
    84
    So, I've got everything setup relatively well for my character to be controlled. The issue I'm having is that there happens to be a delay, or no input read, every once in a while.

    The input setup is in an Update() function, all the buttons I'm using are being saved in bools (like so: bool aButton = Input.GetButton('fire1')). The values I've changed in the button setups:

    Gravity = 10000
    Dead = 0.001
    Sensitivity = 10000

    I'm not quite getting the response I want. what I'm looking for is an immediate response. Is there a way to get a more responsive input setup?