Hello! I'm struggling to get the right way to add new characters to the system, problems are starting at Skeleton auto process, its hashing totally different the imported models even it has the same bone structure, than its can't find the required bones for "leftToeBone", "rightToeBone" in the AnimGraph_Stand, if im changing the has manualy for these bones from the original two character the next problem is "targetBone" and "drivenBone" in the AnimGraph_TwoBoneIK, after manual change these hashes the next problem is "colliderParentBone = skeleton.bones[ownerBoneIndex];" in the HitCollisionSystems, created the collider version of the character, so i can't find a good way to add characters at all, anyone changed the characters successfully? if yes, how? Thanks! Next problem is with adding weapons.