I've got a model I bought from the Asset Store. It's perfect, but it only comes with some basic animations (like walking/running/jumping). I need to add a set of custom animations for game-specific interactions (like pushing buttons, opening doors or sitting in a chair). The model has all its animations in separate FBX files. I can't afford anything from Autodesk as I don't have the budget for that. I'm using Blender instead. If I open the model itself, I can make animations for it. So far they've failed to import to Unity (the model starts in the ground then slowly rises upward with no actual animation), but I think that's because I exported it wrong. If I get it working though, I wind up with a prefab that has only my animations. I'll lose the ones that come with the model, which are better than anything I could make. If I open the animation files themselves, I get the model's head (by itself), armature and the corresponding animation. I might be able to use that to make custom animations, but it's difficult to do without the model to help me visualize it. Does anyone know how I would go about adding custom animations to the model? I've spent three hours searching in Google and I can't find an answer that would work for me.