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Question Workflow for implementing new texts to dublicate of project

Discussion in 'Asset Importing & Exporting' started by levoxtrip, Oct 10, 2023.

  1. levoxtrip

    levoxtrip

    Joined:
    May 4, 2020
    Posts:
    45
    Hallo, this is the closest topic that fits to my question so I chose it.

    What is a good way to assign all texts to a dublicate of a project.

    For my next project I don't want to go into every every textmeshpro element and copy paste the text in there.

    I want one central script that at the beginning of the game or better beginning of the level the texts get assigned to the textmeshpro fields. Also for prefabs.

    Thanks in advance!!!