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Workflow for animated weapons?

Discussion in 'Animation' started by SgerbwdGwyn, Jul 15, 2019.

  1. SgerbwdGwyn

    SgerbwdGwyn

    Joined:
    Dec 2, 2013
    Posts:
    25
    I've got weapons with their own armatures/skeletons, with a bone that snaps to the player's respective weapon bone (usually near the hand) to ensure that the player's skeleton "holds" that weapon.
    Given how complex the animators/animation controllers are for the player, can I have the player's animator control the weapon's skeleton's animations too?
    What do most people do as a workflow for animated weapons (i.e. weapons where the player skeleton has animations that synchronise with the weapon's own animations)