I have scene change apprehension in editor. It's because if I change a scene, the go back to previous scene, i have to open up through the hierarchy tree to get back to what I was working on. This means lots and lots of rifling through, especially with UI, where i have panels within panels within panels. Blender, I have been surprised to find out, serializes everything, even down to which vertexes were selected in any of the objects. I guess their save files are pretty big, possibly because of this. But it would be nice to have a scene's hierarchy tree to be the way it was when you left the scene. I guess I can think maybe why it isn't, but it seems to me once you switch a scene, the previous scene really cant have anything in its hierarchy tree changed from working in other scenes.